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user + social | Video links | Digitaler Film

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  1. The You in YouTube, Collective Identity Formation in YouTube » SlideShare (share powerpoint presentations online, slideshows, slide shows, download presentations, widgets, MySpace codes)

    Co nstructe d Ide ntity o n Yo uTube • By the Individual • By the Collective Slide 13: Co nstructe d Ide ntity by the Individual • Through production/style of the video itself • Through “paratexts” surrounding video • Within the framework o
  2. 3pointD.com » Blog Archive » User-Created Trust Networks in Second Life [UPDATED]

    TrustNet is the ratings system; BanLink provides a ban list. Both systems work by applying the ratings or bans of your first-order associates, as well as your own. TrustNet also applies the ratings of your closest associates’ closest associates (i.e., t
    21.01.2007 to , , , , by bertram
  3. You Can't Beat YouTube Without the Users | NewAssignment.Net

    The strength of YouTube isn’t the mass of copyrighted material and television shows, many of which have been purged. Rather, it’s the loyal community of viewers and users who upload content. That’s what Google was buying and what other media compani
  4. No day without thrill and challenge! - What is Web 3.0 ? (revisited)

    In the same vein, Business and Media monopolies on information and broadcasting power are dwindling with the advent of increasingly differentiated access to the opinions and knowledge of customers and the creation of increasingly valuable User Generated C
  5. The Delicate Balance of Participatory Media » Publishing 2.0

    he challenge for media companies is to find the right balance between participation and control, outsourcing and editorial guidance, openness and order. The walls between content creation and commerce are also falling away, as we’ve seen with everyth
  6. Will MySpace and Facebook Be Victims of Their Own Success? » Publishing 2.0

    There’s no question, however, that MySpace’s recent popularity has brought with it a proliferation of spam that has annoyed some users. Many advertisers take advantage of the “friend request” function and send out requests that are really just adv
  7. 30% of MySpace Users Create Most Content - Mashable!

    This analysis demonstrates three things. First, a majority of MySpace user accounts are inactive. Second, by filtering inactive user accounts it’s possible to work with a much smaller sample for analysis. Third, the Mashable Labs user rank formula works
  8. Joi Ito's Web: Is YouTube "Web 2.0"?

    One of the central themes of Web 2.0 is the ability for users to control their own data and the ability for people to share and remix. In this context, many, if not most good Web 2.0 services allow users to download, link and reuse all if not a substantia
  9. Industry Note: Power to the People

    The lesson we should take away is that the next generation of revolutionaries will find ways to synthesize the bottom up and the top down, to create new kinds of economic engines (AdWords, Myspace, etc).
  10. Participation Inequality: Lurkers vs. Contributors in Internet Communities (Jakob Nielsen's Alertbox)

    In most online communities, 90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action.
  11. UGEN Media

    User Generated Ads vom Profi: UGENmedia offers a patent-pending technology that allows advertisers, agencies and publishers to empower their customers to create user-generated media spots promoting their brand.
  12. Pay Attention to YouTube!

    The new generation doesn’t sit down to watch prime time tv together. It’s on YouTube, which provides the asynchronicity of experience, personaliz-ability of tags, uploading, favorites lists, channels, and a play duration much better suited to consumpt
  13. ConnectedMarketing.de: Crowdsourcing: 1% Regel versus 10%-Communities

    Crowdsourcing : man betreibt eine Art "Outsourcing", holt sich also frische Ideen von draußen, und zwar nicht von einem Dienstleister, sondern von der 'Crowd', also einer beliebigen Menge von Leuten, die sich dafür interessieren und mitmachen wollen.
  14. Who Will Make Money with User-Generated Online Video? » Publishing 2.0

    I think the real winners long-term will be platforms that enable a new generation of content producers to break free from the old media content hierarchy and make money from their creativity. As Umair reminds us, it’s all about enabling creativity.
  15. Digg Blog: Digg Friends

    This algorithm update will look at the unique digging diversity of the individuals digging the story. Users that follow a gaming pattern will have less promotion weight.Außerdem werden die User anders bewertet Digger und Submitter.
    07.09.2006 to , , , , , , by bertram
  16. unmediated: THE PARTICIPATORY CHALLENGE

    people do not merely browse the web. Instead they give away information, expertise, and advice without monetary compensation. They submit texts, code, music, images, and video files in settings that allow for such contributions.
  17. More On Facebook: Can A Network Be Too Social? | paidContent.org

    the community is in control. Das Zeigt das Facebook Beispiel bei dem die User in Massen ein neues Feature ablehnen, das ihrer Meinung nach ihre Privatsphäre beeinträchtitgt und sie zu Gläsern macht.
  18. Bix: Lip-Sync, Karaoke, Photography, Comedy, Dance, A cappella, Writing, Beauty, and more

    Ein Dienst der Contests veranstaltet. Mitglieder können sowohl Contests anlegen mit Preisen als auch Beiträge abgeben und die Gewinner per wahl bestimmen. Die Contests gibt es in vielen Bereichen, Fotographie, Video usw.

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