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Die Ergebnisse der @facts-Studie zeige, wie stark sich das Internet in den vergangenen fünf Jahren verändert hat, so SevenOne Interactive. Forciert durch die Web-2.0-Plattformen gehe der Trend in Richtung Entertainment, Kommunikation, User Generated Con
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Consumers are no longer just ‘consuming’ content online but creating, sharing, and organizing. Parks Associates analyzes this phenomenon, cutting through the hype and probing into the heart of the key questions it presents to the indust
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the critical role user experience will have in consumption of triple play services, that are suppose to line the coffers of carriers. User Interface is one of the most overlooked aspects of triple play.
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At the end of the day, what we’re talking about is the emergence of a new medium with its own art form. And whether Hollywood will remain at the epicenter of future cultural production is the big question. For the first time, Hollywood should be conce
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First off, it will be user-centric. By that, I mean users will have the tools that they need for easy capturing, organizing, customizing and sharing of content of interest. These tools will have built in recognition systems (like deep profiles) to systema
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Clip+Sling is a feature that will be built into both the desktop and mobile versions of SlingPlayer™ software, giving Slingbox owners the ability to record and share portions of content in just a few short clicks. While customers will need a Slingbox to
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as the difficulty of viewing media decreases, the more likely we are to watch it. as the number of opportunities to watch media increases, the more likely we are to watch it. The simple reason is that digital technologies acclimate us to consumption by
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It is also about a new form of self-interest for those who say they are in the business of public relations and public information. We’re the public and now we can not only come to you directly, we can penalize you directly when you lie to us.
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he challenge for media companies is to find the right balance between participation and control, outsourcing and editorial guidance, openness and order. The walls between content creation and commerce are also falling away, as we’ve seen with everyth
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Finally, it compared online video viewing across its sites to online video viewing across the portals, and it come out on top. It's worth noting, however, that since one major portal/search engine acquired YouTube last week, the tide has probably shifted
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The new generation doesn’t sit down to watch prime time tv together. It’s on YouTube, which provides the asynchronicity of experience, personaliz-ability of tags, uploading, favorites lists, channels, and a play duration much better suited to consumpt
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1. I may start with something specific in mind 2. I may want to hear about the latest events in Iraq 3. I may start with just an idea of the kind of content 4. I may want to see what somoeone may want to show me 5. I may just want a way to pass the time
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I think the real winners long-term will be platforms that enable a new generation of content producers to break free from the old media content hierarchy and make money from their creativity. As Umair reminds us, it’s all about enabling creativity.
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people do not merely browse the web. Instead they give away information, expertise, and advice without monetary compensation. They submit texts, code, music, images, and video files in settings that allow for such contributions.
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the community is in control. Das Zeigt das Facebook Beispiel bei dem die User in Massen ein neues Feature ablehnen, das ihrer Meinung nach ihre Privatsphäre beeinträchtitgt und sie zu Gläsern macht.