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  1. ACTA News 2007

    Von den privaten Internetnutzern sind mittlerweile 56 Prozent mindestens einmal täglich online. Parallel zu der Nutzungsfrequenz erhöht sich auch die Nutzungsdauer. Innerhalb der letzten zwölf Monate hat der Kreis der Internetnutzer, der täglich mehr
  2. The You in YouTube, Collective Identity Formation in YouTube » SlideShare (share powerpoint presentations online, slideshows, slide shows, download presentations, widgets, MySpace codes)

    Co nstructe d Ide ntity o n Yo uTube • By the Individual • By the Collective Slide 13: Co nstructe d Ide ntity by the Individual • Through production/style of the video itself • Through “paratexts” surrounding video • Within the framework o
  3. P2P researchers: use a blocklist or you will be tracked... 100% of the time

    A trio of intrepid researchers from the University of California-Riverside decided to see just how often a P2P user might be tracked by content owners. Their startling conclusion: "naive" users will exchange data with such "fake users" 100 percent of the
    11.10.2007 to , , , , , by bertram
  4. Leser-Reporter: Wer zahlt wie gut? » medienlese.com

    Während früher die Ehre, den eigenen Hinweis oder Namen oder sein eigenes Bild in der Zeitung sehen zu können, ausgereicht hat für eine kostenlose Übergabe von Inhalten, wollen seit Neustem immer mehr Leser Geld dafür. Weil sie wissen, dass damit no
  5. Medienmentalitäten heute: Zwischen Virtualisierung und Bodenhaftung

    Die digitale Revolution hat unsere Mediengesellschaft in kürzester Zeit verändert: unsere gewohnte Art uns zu informieren und zu unterhalten, miteinander zu kommunizieren, zu arbeiten und zu leben. Moderne Informationstechnologie, Medienkonvergenz und g
  6. Digital Consumer Behavior Survey,

    * 67% regularly watch videos on YouTube, etc. * 95% have watched online videos in the last 3 months. * 49% have uploaded online videos in the last 3 months [shockingly high--almost makes us discount all findings, or at least conclude that this
  7. SCIFI.COM | Battlestar Galactica Video Maker Toolkit

  8. The Futurist: Will Human Laziness Burst The Web 2.0 Bubble?

    And that is why the Web 2.0 era will come to end sooner rather than later. Because if there is one immutable law of humankind, it is that we are really, really lazy. Do you have a Friendster profile? If you do (and you don’t happen to live in the Phili
  9. Digital Interactivity: Unanticipated Consequences for Markets, Marketing, and Consumers

    # Successful interactive marketing may be less a matter of domination and control, and more a matter of fitting in. # There is a human need to assert and present to the world a self-serving identity and to manage one's personal reputation. # The form of
  10. plebsTV - news by people

    plebsTV bedeutet "news by people", Nachrichten aus erster Hand, direkt von den Menschen, die dabei waren. So werden Augenzeugen zu Reportern und Nachrichten zur ungefilterten Wahrheit. Was ist wirklich los im Irak? Wer weiß etwas über diesen Autounfall
  11. THE IMPORTANCE OF DELIVERING A GREAT ONLINE VIDEO EXPERIENCE

    With the increased popularity of online video content, now is the time for publishers to experiment with online video as a new means of storytelling and offering an enhanced experience on their Web sites. JupiterResearch’s February 2007 survey of 2
  12. VideoTag - A Tagging Experiment

    VideoTag is a fun one player tagging game. Tag some of the funniest YouTube videos, avoid the pitfalls and progress to the next level. See if you can make the top of the leaderboard and become the ultimate video tagger.
  13. AGOF - Studie

    Der am 02. August 2007 veröffentlichte neue Regeldatensatz der AGOF, die internet facts 2007-I, bietet Ihnen umfassende Analysemöglichkeiten für Ihre Online-Mediaplanung. Die aktuelle Studie weist Reichweiten- und Strukturdaten für 284 Online-Werbetr
  14. FAROO - Peer-to-peer Web Suche

    FAROO ist ein Programm, das eine Websuche auf Basis der Peer-To-Peer Technologie realisiert. Dazu muss es zuvor vom Nutzer heruntergeladen und installiert werden. Jeder Suchende wird damit zu einem Teil einer weltweit verteilten Suchmaschine. Von ihm besu
  15. Sieben Schubladen für Internet-Nutzer - Golem.de

    Die Ergebnisse der @facts-Studie zeige, wie stark sich das Internet in den vergangenen fünf Jahren verändert hat, so SevenOne Interactive. Forciert durch die Web-2.0-Plattformen gehe der Trend in Richtung Entertainment, Kommunikation, User Generated Con
  16. 3 Million Canadians Upload Video

    Over 3 million Canadians upload video - Canadians are creating, not just watching, online video. Three million Canadians (~16% of the Internet population) report having uploaded a short video to a private or a public web page. Twenty-four (24%) per cent c
  17. Web 2.0 & the New Net

    Consumers are no longer just ‘consuming’ content online but creating, sharing, and organizing. Parks Associates analyzes this phenomenon, cutting through the hype and probing into the heart of the key questions it presents to the indust
  18. Change Advertising Forever

    Paying advertisers post “Requests for Brilliance” on our site, seeking YOUR creative talents in a variety of advertising media. Feeling inspired, YOU choose to respond.
  19. Virtual Economics: The people still known as the audience

    1% who regularly contribute, the 9% who do so occasionally and the 90% who merely consume. Today's new Hitwise research (ZDnet) tells us that the pattern holds true for video and photosharing also - around two-tenths of one percent of visits to both YouTu
  20. Pew Internet: Pew Internet ICT Typology

    A Typology of Information and Communication Technology Users 8% of Americans are deep users of the participatory Web and mobile applications Another 23% are heavy, pragmatic tech adopters – they use gadgets to keep up with social networks or be
  21. GigaOM User Interface & The Triple Play Challenge «

    the critical role user experience will have in consumption of triple play services, that are suppose to line the coffers of carriers. User Interface is one of the most overlooked aspects of triple play.
  22. Your Truman Show

    Your stories, your friends’ sagas, the compelling tales of the random people you come across everyday. True stories, fictional tales…and even quasi-fictional accounts of things that may (or may not) have happened. Whatever kind of stories they are,
  23. Usertainment Watch: YouTube Compensation Honeymoon Ends Quickly

    Consider this scenario: Two videos, one by Producer A and one by Producer B, generate 3 million views each. Producer A receives a handsome check, while Producer B gets nothing, with no explanation as to why. If you're Producer B, are you pissed or what?
  24. VuMe | Make it. Post it. Profit!

    Welcome to VuMe, a media sharing site that rewards users for content they create. Our mission is to pass the wealth on to the people who deserve it — the creators of the content. You.
  25. Make Internet TV : Shoot, Edit, Publish and Promote Your Videos

    This guide has step-by-step instructions for shooting, editing, and publishing online videos that can be watched and subscribed to by millions of people.
  26. The Attention Economy: An Overview

    The notion that in an Attention Economy, a user's information is up for grabs and can be bought and sold is misinformed. Instead, the user chooses what services he/she wants to receive, in exchange for their attention information
  27. NewTeeVee » YouTube Starts Paying Star Users

    The company will launch a program that puts the creators of some of the more popular YouTube channels — including Lonelygirl15, LisaNova, HappySlip, renetto, Smosh, and valsartdiary — on the same playing field as large media partners like CBS.
  28. Zooppa

    It is a user-created advertising platform. People create ads for participating brands, then rate them. The top-rated authors get paid. Within zooppa.com advertising becomes social: a new deal between brands and customers.
  29. MediaPost Publications - Data Reveals Heavy Users Of Streamed Video, Audio: Streamies - 04/30/2007

    Forty-three percent of boys ages 12 to 17, and 40% of girls the same age qualify as streamies vs. 36% of men 18 to 34 and 16% of women 18 to 34, and only 21% of men 35 to 64 and 11% of women 35 to 64.
  30. Negotiate with users

    What if, instead, Viacom told YouTube that they could host clips from their shows, but reserved the hi-rez versions for themselves, and maybe they could have negotiated a link from the YouTube low-rez scan to the one served on their site. Anything would b
  31. GigaOM » Hollywood Disrupted

    At the end of the day, what we’re talking about is the emergence of a new medium with its own art form. And whether Hollywood will remain at the epicenter of future cultural production is the big question. For the first time, Hollywood should be conce
  32. Lisa Donovan Joins the Cast of MADtv

    Previously known and discovered as "Lisa Nova" on YouTube, Lisa Donovan joins the hilarious cast of MADtv , which airs Saturdays (11:00 PM-Midnight ET/PT) on FOX. Donovan will first be seen in the episode airing Saturday, Feb. 17.
  33. Mark Sigal's Blog - The Network Garden: Channel Me and the Rules of New Media

    First off, it will be user-centric. By that, I mean users will have the tools that they need for easy capturing, organizing, customizing and sharing of content of interest. These tools will have built in recognition systems (like deep profiles) to systema
  34. Creating Passionate Users: Add a little more random to your product

    While we assume that randomness plays a big role in games, we do our best to strip it from "serious" products and services. But there are plenty of ways to keep a user experience consistent while still supporting--even encouraging--the chance for serendip
  35. 3pointD.com » Blog Archive » User-Created Trust Networks in Second Life [UPDATED]

    TrustNet is the ratings system; BanLink provides a ban list. Both systems work by applying the ratings or bans of your first-order associates, as well as your own. TrustNet also applies the ratings of your closest associates’ closest associates (i.e., t
    21.01.2007 to , , , , by bertram
  36. Sling Media - SLING MEDIA ANNOUNCES CLIP AND SLING

    Clip+Sling is a feature that will be built into both the desktop and mobile versions of SlingPlayer™ software, giving Slingbox owners the ability to record and share portions of content in just a few short clicks. While customers will need a Slingbox to
  37. The Long Tail: Can you make money in the Long Tail?

    A) if you can dramatically lower the cost of production and distribution, you can offer far more variety. B) given more variety and the tools to easily organize it for individual taste, people will increasingly revel in their differences, rather than sett
  38. Reel Pop: Accessible media = successful media

    as the difficulty of viewing media decreases, the more likely we are to watch it. as the number of opportunities to watch media increases, the more likely we are to watch it. The simple reason is that digital technologies acclimate us to consumption by
  39. praegnanz.de: Web2.0 nicht Oma-kompatibel

    Und schaut man sich weiter um, so entdeckt man, dass es keine wirklich einfachen Fotosharing-Social-Webdinger gibt. Und mit einfach meine ich wirklich einfach. Keine Tags, keine Kommentare, kein internes Mailsystem, kein Geotagging, keine alberne ¡Hola!-
  40. Online Video Advertising

    The survey found that seven out of ten (69.5%) respondents actively view video content on the web. Men are significantly more likely than women to view online video content, 76.0% versus 60.2%, respectively. Viewing online video content is not an activ
  41. Nielsen: 78 Percent of U.S. Home Web Users Connect via Broadband · MarketingVOX

    Among active home web users, 78 percent were connected to the internet via broadband as of November - up 65 percent from a year ago. Broadband consumers use the internet much more than those with a dial-up connection, spending 33 percent more time - tota
  42. On Demand Media: Rethinking distribution (2)

    As copyright-infringing files become commonplace, the commercial focus moves away from 'content' and towards the experience level, which is what copyright was meant to control. The experience offered here is a straightforward point-and-click one, involvin
  43. You Can't Beat YouTube Without the Users | NewAssignment.Net

    The strength of YouTube isn’t the mass of copyrighted material and television shows, many of which have been purged. Rather, it’s the loyal community of viewers and users who upload content. That’s what Google was buying and what other media compani
  44. YouTube or ConfuseTube?

    Our most precious asset in marketing today is credibility. In a world of CGM and consumer control, our credibility is fragile and constantly under scrutiny. Staying credible and participating in the bevy of new ad opportunities are not incompatible. We si
  45. Marketers' Websites Outdraw Those of Major Media Players

    While P&G sites captured only 3.3% of ComScore's U.S. web audience in October, that's more than double its industry-leading 1.3% share of U.S. ad spending last year and nine times its share of online ad spending, according to TNS Media Intelligence. The m
  46. YouTube turned over user data to media firm lawyers - MarketWatch

    YouTube's actions in response to a subpoena it received in May show that it has been keeping tabs on users who post copyrighted material to its site -- and in one case shared the name of a user with lawyers from a Hollywood film studio.
  47. The power of Blogs in Europe

    One in five Europeans have changed their opinion about a company’s products or services after reading blogs by customers- Blogs have changed 25 million people’s opinions about a company’s products and services- 26 million Europeans have thought les
  48. No day without thrill and challenge! - What is Web 3.0 ? (revisited)

    In the same vein, Business and Media monopolies on information and broadcasting power are dwindling with the advent of increasingly differentiated access to the opinions and knowledge of customers and the creation of increasingly valuable User Generated C
  49. Online music and video sales soaring

    The average Brit now spends £3 per month on online audio and visual content, equating to £36 per year. Video content is closing the gap on audio, accounting for 43 per cent of spending. The biggest spenders are unsurprisingly the 18 to 24 age group, whi
  50. Functioning Form - The Sweet Spot on the Curve

    With time, the technology matures, offering better performance and higher reliability. When the technology exceeds the basic needs of most of its customers, there is a major change in customer behavior. Emotional reaction, pride of ownership, and pleasura

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