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analysis | Video links | Digitaler Film

analysis

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  1. ZAW-Analyse des deutschen Werbemarkts

    Ist die deutsche Werbewirtschaft wieder auf Wachstumskurs? Rutschen die Pressemedien in ihrer Bedeutung als Werbeträger ab? Wieviel Spielraum lässt die EU-Werbezensur den Unternehmen in ihrer Markt-Kommunikation? Nicht nur diese zentralen Fragen beantwo
  2. Digital Interactivity: Unanticipated Consequences for Markets, Marketing, and Consumers

    # Successful interactive marketing may be less a matter of domination and control, and more a matter of fitting in. # There is a human need to assert and present to the world a self-serving identity and to manage one's personal reputation. # The form of
  3. Cinemetrics

    Are results we obtain using statistical data worth the time and patience one spends to obtain them? More and more so. Nowadays the process of calculating a film’s cutting rate can be made much faster and less labor-intensive than it used to be in the se
  4. The Emerging Market for Web-based Enterprise Software

    Web-based enterprise software – sometimes referred to as “Software as a Service” (SaaS) or “on demand software” – is a major wave of innovation that introduces a new technical and economic model to enterprise software. This study analyzes a sa
  5. Console Intelligence Briefing 2007

    Console analysis
  6. Analyzing the Websites of American Magazines

    In this study, our researchers evaluated magazine websites based on the presence or lack of 15 unique Web features. These results indicate that across nearly all the categories, America’s magazines are making better use of the Internet than they were la
  7. Entertainment Industry: A Longer Look at the Long Tail

    User Generated Content is here to stay. Report from Bear Stearns assessing the effects of the Long Tail on Entertainment Industry, especially on television. Between content producers and traditional broadcasters the new subject is the aggregator/packager
  8. facebook_statistics.pdf

    • More than 24 million active users • More than 100,000 new registrations per day since Jan. 2007 • An average of 3 percent weekly growth since Jan. 2007 • Active users have doubled since Facebook expanded registration in Sept. 2006
  9. Vidmetrix

    Vidmetrix provides you with the analytics you need to know about your distributed online video campaigns. Our patent-pending technology shows you where, when, and how much exposure your videos are getting across 44 different video networks and gives you d
  10. Forrester Social Media Engagement Graphic - social.png (image)

  11. For Video-on-Demand, It's Showtime

    The difference is the much higher margin earned via the on-demand channel, and it is likely to transform the market's view of movie producers from volatile, hit-dependent cash cows into above-average growth companies akin to specialty retailers. Lions Gat
  12. » Grouper Case Study: Dual go to market strategy pays off - Startup Review Blog

    Grouper developed video indexing and search optimization tools that gave a big boost to traffic in the time before every major internet portal, especially Yahoo!, had its own video area.
  13. Fraunhofer IMK - AGMA – Automatische Generierung audiovisueller Metadaten im Kontext von MPEG-7

    Das in AGMA entwickelte System analysiert Sprache, Standbilder und Videoaufzeichnungen. Die Analyseverfahren für die inhaltliche Beschreibung der Sprachdaten arbeiteten auf der Basis von Sprachsegmentierung und -erkennung. Zur Analyse des Videostroms wur
  14. GigaOM » Social Media is not Mass Media

    What this all boils down to is a growing and substantial market need for new ad models and platforms. Granted, there’s a good chance that the dominant players of today, like Google and Yahoo, will end up being the ones to develop the new models.
  15. Target Persona of Each Popular Video Site « Will Video for Food

    Partially fueled by this research and partially from my own vast experience of getting lost in these sites, here is… Nalts‘ analysis on the “persona” of your representative user of the important video sites.
  16. Web 2.0 Enters the Post Paradigm Shift Phase » Publishing 2.0

    Web 2.0 entered the hard, unsexy phase of figuring out how to build long-term sustainable businesses. There were many obligatory references to the fantastic potential of online video but as to what the BUSINESS of online video will look like, there weren
  17. Is there an IPTV boom in the making?

    With ADSL2/2+ and VDSL catching on, expect Asia to become the hot bed of IPTV activity. This is creating an equipment boom, with sales going from $371 million in 2005 to $6.8 billion in 2009.
  18. What if you built a machine to predict hit movies?

    through hundreds of thousands of iterations, until it had worked out a formula that did the best possible job of predicting the financial success of every one of the movies in its database.
  19. Google-Wikipedia-MySpace - How Teenagers Hijacked the Internet

    if Website A has 700 incoming links from 700 different Websites and website B has 700 incoming links, all of them from various pages on MySpace, Website B will be ranked (much) higher in the search results. This holds true even when both Websites A and B
  20. Web Numbers: What's Real?

    The dirty little secret of Silicon Valley is that no one knows exactly who is going where on the Web. That flies in the face of the impression that online advertising is the most dependably trackable ad medium of all time, a big reason spending on Web ads
  21. Andy Kessler: Media 2.Uh-Oh: Intro

    Nope, we don't need your stinkin' technology, Google is paying $1.65 billion (with a "b") or 1.3% of Google's current value, for a media property. Plain and simple. But what does that even mean?
  22. Thinking Through the GoogTube Deal

    Interestingly, today "social" features like YouTube's ratings and opinions have been more helpful in video search than algorithmic approaches like Google's, which rely on metatags. if Google doesn't make sure the media comapnies make money from all of the
  23. Virtual Economics: What does GooTube mean?

    YouTube is a hopelessly inefficient way for consumers to steal copyrighted video content off the web. It's well suited to the negligible-attention-span clips that its users post up there, to music videos and to teasers and excerpts from longer (copyrighte
  24. Participation Inequality: Lurkers vs. Contributors in Internet Communities (Jakob Nielsen's Alertbox)

    In most online communities, 90% of users are lurkers who never contribute, 9% of users contribute a little, and 1% of users account for almost all the action.
  25. Deal Note: Google + YouTube

    Google has to amplify (and protect) it's key revenue stream - ppc. Video ppc is a higher value domain, and a hugely untapped one. Google wants assets at the edges of the value chain which can exert market power against 1.0 publishers - just like it's doin
  26. Google + YouTube: What it means

    YouTube is winning the hearts of the audience because video search simply doesn’t work. You have to instead rely on the opinions, ratings, and playlist compilations of others to discover good video.
  27. Internet gains share in global ad market: report - Yahoo! News

    It forecast that Internet ad expenditure would grow 84 percent between 2005 and 2008 to $34.2 billion, an upgrade from the 76 percent it predicted three months ago.
  28. User-Generated Web Content Will Grow Rapidly Through 2010

    The size of downloads/views are estimated to eclipse 1.1 exabytes of data by 2010, with uploads growing to more than 9.1 petabytes. 23% of the dozens of UCG sites studied currently support mobile access, with others making announcements for this support i
  29. No Man's Blog: YouTube trends report #3

    User Distributed Content, where all kind of recycled material – old TV, news-clips, sports, movies, politics etc. - that somebody for whatever reasons have decided to cut and upload on YT. UGC 51%, UDC 41% Commercial 8%
  30. Metrics 2.0: Global Entertainment & Media Industry Will Grow to $1.8 Trillion in 2010

    Global spending via online and wireless channels reached $19 billion in 2005 and will increase to $67 billion by 2010. Internet advertising globally will grow to $51.6 billion at an 18.1% CAGR and Internet access revenues will increase to $214 billion at
  31. Evaluating DRM: Building a Marketplace for the Convergent World

    This paper seeks to contribute to the public discussion and understanding of DRM in the media marketplace by systematically reviewing the types of factors that product reviewers, consumer advocates, and members of the public may want to consider when eval
  32. Who Will Make Money with User-Generated Online Video? » Publishing 2.0

    I think the real winners long-term will be platforms that enable a new generation of content producers to break free from the old media content hierarchy and make money from their creativity. As Umair reminds us, it’s all about enabling creativity.
  33. Analysis of 10 Politicians on YouTube

    Surprisingly low viewership for videos of ‘06/’08 candidates on YouTube. They are obviously not being sought out and blogs are apparently not doing much linking to political clips.
  34. BuzzMachine » Blog Archive » Looking through the wrong end of the wire

    The Law of Open Networks: The more open a network is, the more control there is at the edges, the more the edges value the network, the more the network is worth. Der Wert einen Netzes liegt an den Rändern (den Nutzern) und in der Kontrolle oder dem fehl
  35. Startup Review: Craigslist

    Analyse zu Craigslist. Momentan machen sie zwischen $10-20 Mio im Jahr könnten aber bis zu $200 Mio machen, wenn sie wollten. Außerdem ist die Firma mit ihren 19 Mitarbeitern knapp 1Mrd wert. Craig will aber nicht verkaufen.

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