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  1. ALTERNATIVE WERBEFORMEN

  2. Protecting the digital assets

    Digital information and digital technology have become the lifeblood of the technology, media and telecommunications (TMT) sector. This fundamental shift is creating opportunities and, for savvy companies, considerable value. But the move to digital also
  3. TMT | Studie | IPTV - Deloitte & Touche GmbH

    Im Zuge der Aufrüstungen ihrer Netze hin zu Next Generation Networks versuchen Telekommunikationsunternehmen, über das Internet Protocol eine neue Plattform für die Übertragung von TV- und weiteren audiovisuellen und interaktiven Diensten als Next Gen
  4. Handbuch zur Online-Werbewirkung

    Zu dem Leistungsportfolio von EMS gehören auch Online-Werbeformen. Hier werden neben standardisierten Werbeformen wie Full Banner, Skyscraper oder ConentAd auch Techniken wie DHTML, Flash-Layer oder Streaming angeboten. So wird für jedes Kommunikationsz
  5. Digital Consumer Behavior Survey,

    * 67% regularly watch videos on YouTube, etc. * 95% have watched online videos in the last 3 months. * 49% have uploaded online videos in the last 3 months [shockingly high--almost makes us discount all findings, or at least conclude that this
  6. Digital Interactivity: Unanticipated Consequences for Markets, Marketing, and Consumers

    # Successful interactive marketing may be less a matter of domination and control, and more a matter of fitting in. # There is a human need to assert and present to the world a self-serving identity and to manage one's personal reputation. # The form of
  7. International Podcastersurvey

    International Podcastersurvey Podcasters - who they are. How and why they do it.
  8. Analyzing the Websites of American Magazines

    In this study, our researchers evaluated magazine websites based on the presence or lack of 15 unique Web features. These results indicate that across nearly all the categories, America’s magazines are making better use of the Internet than they were la
  9. Television 2.0: Reconceptualizing TV as an Engagement Medium

    Television is in a period of dramatic change. As the mass audience continues to fragment into ever-smaller niche audiences and communities of interest, and new technologies shift control over the television viewing experience from network programmers into
  10. American Newspapers and the Internet: Threat or Opportunity? » The Bivings Report

    The use of RSS increased in 2007 by 21 percent since 2006. Now 96 of the papers we researched are using this technology. Within this group, 93 papers offer partial text feeds, while three offer full text RSS feeds. No papers have begun embedding advert
  11. Wege und Formen der Radionutzung im digitalen Zeitalter

    Das Medienzeitbudget ist mit täglich über 10 Stunden bereits ausgereizt.
    24.07.2007 to , , , , , , by bertram
  12. DoubleClick Touchpoints IV - Europe:

    Die Rolle digitaler Medien bei der Kaufentscheidung europäischer Verbraucher
  13. The 2007 Future Of Media Report | How Will Internet TV Change & Evolve? » Web TV Wire

    User generated content and new distribution channels: If you hadn’t noticed already, user generated content is driving the new web, whether through video sharing services, blog publishing or social network services that users spend hours tending to.
  14. Vom IPod zum IRadio: Podcasting als Vorbote des individualisierten Hörfunks

    Vom IPod zum IRadio: Podcasting als Vorbote des individualisierten Hörfunks
  15. NEVER ENDING FRIENDING Introduction

    — A fad, especially among the young and tech-obsessed — An unprecedented tool for keeping in touch with friends and family — A disruptive, unscripted environment — An unparalleled opportunity for brands and consumers to make rea
  16. Beyond the Hype: How New Content and Technology are Redefining the Future of Media

    Accenture’s Global Content Study 2007 surveyed more than 100 leaders and decision-makers in the media and enter- tainment sectors, including television, film, music, radio, video games, publish- ing, interactive entertainment and advertising. The
  17. Online Ad Spending Continues To Surge In 2007, But Growth Tightens In 2008: Report

    VOD/advanced TV, mobile marketing and gaming) is expected to total $11.5 billion, a 31 percent rise over 2006. In 2008. the total spending on emerging media is predicted to hit $14.7 billion, up 28 percent.
  18. Beyond Broadcast - Rundfunk auf Abruf

    Konvergenz von „Broadcast“ und „On Demand“ und die Chancen von User Generated ContentSowohl die Rundfunkanstalt als solche, die BBC als auch spendenfinanzierte Organisationen wie paticipatoryculture.org sehen die Ablösung des klassischen Rundfunk
  19. Web_2_0__E-Commerce.pdf (application/pdf-Objekt)

    Web 2.0 & E-Commerce Definition, Beispiele, Praxistipps Ein Leitfaden des Arbeitskreises Erfolgsfaktoren im E-Commerce
  20. Small Ideas, Big Ideas, Bad Ideas, Good Ideas: “Get Big Fast” and Dot Com Venture Creation

    The closing years of the twentieth century produced a critical moment for entrepreneurial capitalism. Beginning in the mid-1990s and lasting through the stock market peak in 2000, this period saw unprecedented levels of technology entrepreneurship, ve
  21. Bitpipe vs. Services –IPTV Geschäftsmodelle

    High quality multimedia distribution possiblevia broadband connection Intense competition among (alternative) infrastructure providers Broad access to contentBroad range of IPTV/Triple Play consumer offerings available at market Engagement in IPTV bus
  22. Ad Ex The Results

    About the study • Every IAB runs a benchmark study • 2006 IAB Europe compiles studies • Different approaches country by country –Figures collected •Net/Gross/Ratecard? –Formats measured •Classifieds? Search? Email?
  23. PEW Internet Blog study

    According to the ongoing Blog Reader Project, launched in April by Blogads—whose own readers, by the by 57 million people, a number that gives bloggers great credibili- ty,power and influence as sources eenagers are much more likely than adults t
    09.06.2007 to , , , by bertram
  24. WEB 2.0 Framework

    Openness The world of Web 2.0 has only become possible through a spirit of openness whereby developers and companies provide open, transparent access to their applications and content. Distributed technologies built to integrate, that collecti
  25. Meinungsbeeinflusser greifen für Entscheidungen verstärkt auf Online-Medien und -Werbung zurück - Online-Videos auf dem Vormarsch

    DC identifiziert einen signifikanten Einfluss von Online-Medien auf das Informations- und Kaufverhalten von Konsumenten. Insbesondere bei der Gruppe der begehrten Meinungsbeeinflusser. In diesem Zusammenhang konnte aufgezeigt werden, dass Influencer Onlin
  26. Pew Internet: Pew Internet ICT Typology

    A Typology of Information and Communication Technology Users 8% of Americans are deep users of the participatory Web and mobile applications Another 23% are heavy, pragmatic tech adopters – they use gadgets to keep up with social networks or be
  27. Web 2.0' - Begriffsdefinition und eine Analyse der Auswirkungen auf das allgemeine Mediennutzungsverhalten

    "Web 2.0" in zwei Dimensionen (Gestaltungs- und Kommunikationsgrad) "Web 2.0" in Zahlen Die wichtigsten Anwendungen von "Web 2.0" "Web 2.0" und die Auswirkungen auf die allgemeine Mediennutzung Typologie der Nutzer von "Web 2.0"
  28. Movie File-Sharing Booming: Study

    32 million Americans aged 12+ (18% of the US online population) downloaded a full-length movie at some point in the past – 20 million of these are regulars, having downloaded in the last month.
  29. ARD/ZDF-Online-Studie 2006

    Kaum sechs Jahre ist es her, dass die Internet- euphorie im Börsenalltag zerplatzter dotcom- Träume endete. Zur Jahrtausendwende wurden Stars des neuen Marktes zum Ausverkauf frei- gegeben, aus dotcom-Überfliegern wurden dead- com-Penny Stocks.
  30. Third Installment of Chapter 3– “What is Attention?”

    Michael H. Goldhaber Attention Economics
  31. Die Studie Deutschland Online 4

    Die Studie "Deutschland Online 4" untersucht den aktuellen Entwicklungsstand des deutschen wie internationalen Breitband-Marktes. Perspektiven und zukünftige Tendenzen bis zum Jahr 2015 stehen im Mittelpunkt. In diesem Zusammenhang wurden sowohl national
  32. Why Aggregation & Context and Not (Necessarily) Content are King in Entertainment

    A conference call to discuss the impact of new technology on creators of content. In our view, digital technologies are "democratizing" content creation, which has historically been held in the hands of Hollywood and TV networks. Now, barriers to content
  33. Pew: 12% Have Listened to a Podcast, But Only 1% Download Daily

    A new study by the Pew Internet & American Life Project found that 12% of Internet users have downloaded a podcast for listening at a future point in time. This is up from the 7% surveyed earlier this year. However, they're not addicted. A scant 1% downl
  34. TV 2010 - Die Digitalisierung des Fernsehens

    wurden im Vorfeld der CeBIT 2004 knapp 700 Internetnutzer im Rahmen einer Onlinebefragung um ihre Meinung zur Zukunft des Fernsehens gebeten. Das Ergebnis: Ja zum technologischen Fortschritt. Nein zu technischen Spielereien ohne konkreten Nutzwert.
  35. Gesamtwirtschaftliche Auswirkungen der Breitbandnutzung

    Eine BITKOM Studie über die Effekte der Breitbandnutzung auf den Entertainmentsektor (Filme, Musik, Spiele, Mobil). 2010 wird der Onlinemarkt im Entertainment 9,3 Mrd Euro ausmachen. 6,6 Mrd davon sind Substitutionseffekten alter Technologien.

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