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  1. Protecting the digital assets

    Digital information and digital technology have become the lifeblood of the technology, media and telecommunications (TMT) sector. This fundamental shift is creating opportunities and, for savvy companies, considerable value. But the move to digital also
  2. MediaOutlook07.pdf (application/pdf Object)

    Consumer magazines (projected to rise a less-than-robust 2.8%, as they continue to lose ad share and eyeballs to the Web) and radio (with an expected, anemic 1.4% bump). Our Media Outlook takes a closer look at who can expect to benefit from this influx o
  3. Mit Bewegtbild zum Erfolg: Handbuch Online Video-Werbung

    Der VDZ Verband Deutscher Zeitschriftenverleger bringt erstmals ein Handbuch zum Thema Online Video-Werbung auf den Markt. Die Autoren des neuen 34- seitigen Grundlagen-Kompendiums befassen sich darin mit dem Status Quo und den Entwicklungsmöglichkeiten
  4. Analyzing the Websites of American Magazines

    In this study, our researchers evaluated magazine websites based on the presence or lack of 15 unique Web features. These results indicate that across nearly all the categories, America’s magazines are making better use of the Internet than they were la
  5. The 2007 Future Of Media Report | How Will Internet TV Change & Evolve? » Web TV Wire

    User generated content and new distribution channels: If you hadn’t noticed already, user generated content is driving the new web, whether through video sharing services, blog publishing or social network services that users spend hours tending to.
  6. NEVER ENDING FRIENDING Introduction

    — A fad, especially among the young and tech-obsessed — An unprecedented tool for keeping in touch with friends and family — A disruptive, unscripted environment — An unparalleled opportunity for brands and consumers to make rea
  7. Beyond the Hype: How New Content and Technology are Redefining the Future of Media

    Accenture’s Global Content Study 2007 surveyed more than 100 leaders and decision-makers in the media and enter- tainment sectors, including television, film, music, radio, video games, publish- ing, interactive entertainment and advertising. The
  8. Online Ad Spending Continues To Surge In 2007, But Growth Tightens In 2008: Report

    VOD/advanced TV, mobile marketing and gaming) is expected to total $11.5 billion, a 31 percent rise over 2006. In 2008. the total spending on emerging media is predicted to hit $14.7 billion, up 28 percent.
  9. Meinungsbeeinflusser greifen für Entscheidungen verstärkt auf Online-Medien und -Werbung zurück - Online-Videos auf dem Vormarsch

    DC identifiziert einen signifikanten Einfluss von Online-Medien auf das Informations- und Kaufverhalten von Konsumenten. Insbesondere bei der Gruppe der begehrten Meinungsbeeinflusser. In diesem Zusammenhang konnte aufgezeigt werden, dass Influencer Onlin
  10. Pew Internet: Pew Internet ICT Typology

    A Typology of Information and Communication Technology Users 8% of Americans are deep users of the participatory Web and mobile applications Another 23% are heavy, pragmatic tech adopters – they use gadgets to keep up with social networks or be
  11. U.S. Entertainment Industry:U.S. Entertainment Industry: 2006 Market Statistics

    The U.S. box office rebounded in 2006 with $9.49 billion, a 5.5%gain. Box Office has grown $3.6 billion
  12. Media M&A In 2007: Pace to Increase

    A dollar volume of $20.5 billion in media transactions makes 2006 the strongest year since 2000, and close in volume even to that year’s total.”
  13. Streaming Video Ads - Bewegte Zukunft der Online-Werbung

    1. Was sind Streaming Video Ads und was ist der Unterschied zu klassischer Online-Werbung? 2. Welches Potenzial hat Kommunikation und Werbung mit dem Format «Online-Video»? 3. Welche Werbeformen von Online Video Ads bieten sich an und wie unterscheiden
  14. Why Aggregation & Context and Not (Necessarily) Content are King in Entertainment

    A conference call to discuss the impact of new technology on creators of content. In our view, digital technologies are "democratizing" content creation, which has historically been held in the hands of Hollywood and TV networks. Now, barriers to content
  15. Rise of the Participation Culture

    A high level trend overview for strategists, leaders and marketers on why the Internet and a new wave of Web applications have been embraced by a tech-savvy generation and spawned a culture of participation.
  16. FCC: Full Video Competition Report

    Es geht um den Martkzustand in Amerika was die Distribution von Videos angeht. Wie kommen sie zum Konsumenten und welche Möglichkeiten gibt es? Zahlen zu PPV, DVD und VOD. Cabel unternehmen usw.

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